After a relatively short drive in from Scott's place were completely unable to find a Maccas to get some of the breakfast of champions, we rolled into the venue. The school seemed reasonably spacious compared to what I had grown up with. The place was bubbling with a lot of people all keen for a great weekend.
Game 1 - Dave Robertson
After a bit of trash talk we had a grudge of the 2 David Robertsons. We have played twice before and we currently at 1-1 and the has been barely more than 300 points between us over those games.
He had
Orc warboss with 4+ ward
Lvl 4 Orc shaman
Black Orc bsb with armour of destiny
Lvl 2 night goblin shaman
35 orcs with hw/s
30 savage Orc big uns
2 Orc chariots
20 night goblins with nets and 2 fanatics
40 night goblins with nets.
Doom diver
Rock lobber
Mangler squig
6 trolls
1 wolf chariot
5 spider riders
5 boar boys
The first scenario w dawn attack and Dave got to deploy first, of course he rolled his trolls on his left flank and a general on the right flank. Sadly that meant the trolls did nothing all game except wander slowly forward. Hs left flank had 20 gobbos the savages and a chariot and the doom diver. On the right he had his general bsb and shammy in the orcs next to the big gobbo unit with the gobbo shaman. The centre was his chariots and boar boys.
I had harpies and dark riders on my left flank, and I stacked my infantry mostly to the left to face off against his generals unit. I had harpies had dark ridrs on the right flank to try and delay the savages.
I failed to steal turn on so off he went. He pushed pretty hard with everything, he was worried about his manger being stepped on by my harpies but moved well enough to avoid both units. His magic only saw a hand of gork moving the mangler forward still out of range of the harpies but now right in front of my big unit of crossbows. He also tried a foot of gork on the bsb only to find it is T10 against such things with a 3+ ward.
My shooting killed the mangler easily and killed a couple of boar boys. I shuffled a bit bringing the hydra and peg rider up the middle.
He charged both chariots into the peg rider and everyone else up. Chariots killed the peg rider easily and they both got a big overrun into my little crossbow unit. He took the tower with his big unit of gobbos.
I flew my dragon over to threaten the chariots and savage orcs, I pushed the hydra into the building only to have it take 3 wounds from gobbos which I saved none. I just did 3 back to draw the combat not happy with that. I now had the big unit with general and bsb facing my black guard and the savages opposite my dragon.
He failed his charge on the black guard but the savages made a big charge on the dragon. Dragon took a couple of wounds from the savages and I barely killed 3 as I forgot about the other tricksters shard and he made 3/6 6+ ward saves. I lost combat but held.
I pulled the hydra back to hit the savages in the rear next turn and put the black guard into his face so they would be on next turn, also the spearman came to his side for a counterpunch.
He put the chariot into the dragon and the goblins got super animosity to charge the dragon also. Orcs went into the black guard, he also waaaaghed! Black guard held on comfortably. Dragon died after failing to do much damage at all. Dreadlord held easily but it was looking bad for him. He also put 5 spider riders into the hydra who munched them up, I then turned the hydra to face the general and his orcs.
I put the spearmen and hydra into the generals unit they tore it up and I killed the unit plus general and bsb. Sadly my general whiffed and broke from combat and was run down. That pretty muchly end the game. Had both gotten eachothers general but I had cleaned up more of his units giving me a minor win.
In hindsight I should have trusted the charge of the spearmen in the flank to do the job and that the hydra would have saved the general.
Either way 11-9 win and a great fun start.
Game 2 - Guy
I was middle of the field so could expect a reasonable army. When I saw his list I was terrified.
Grey seer on bell
Plague priest on furnace
Bsb on foot
40 slaves
40 stormvermin
40 plague monks
17 censer bearers
6 jezzails
20 clan rats
Hell pit abommination
The game was battle for the pass. I deployed as close as possible, I had to eat the seer as soon as possible. His magic could ruin me very quickly with 13th and plague and wither all at his disposal.
I got first go and moved the dragon and peg rider and hydra up as fast as possible. Crossbows wandered into range. Rest just moved up a little. Harpies screened the dragon as best they could. I did a 5 dice pit of shades that went off irresistably it hit the bell but every made their saves, I lost all my magic levels I was really in trouble now.
His first go was moving up a little, slaves came at the crossbows hard. No one else really moved. He opened magic by withering my harpies, I let it through he then failed to cast plague. I was quite relieved.
I responded by charging the bell with peg rider and dragon. After the first 6 wounds on the seer were saved by his 4+ ward he failed the last 3 from the dreadlord and the seer went down. From there it was a matter of mopping up. The plague priest fell foul of the ring of hotek and got sucked down a hole I took a few turns to eat the stormvermin, the crossbow men shot the furnace away. In the end I took all his toys off the board. Fun game but it was a bit rough on guy as he was just taking things off at the end.
20-0 up
Game 3 - Alex
Things were looking up with a good win there saw me come to meet Alex. Alex was celebrating the end of warriors by taking the most horrible list he could, showing all the reasons why warriors had to get the new book.
Level 4 Tzeentch sorcerer on disk, charmed shield, infernal puppet, talisman of preservation, bloodcurdling roar, third eye of tzeentch
Exalted hero of Slaanesh, steed of slaanesh, biting blade, enchanted shield, dawnstone
Exalted hero of Tzeentch, BSB, great weapon, chaos steed, dragonhelm, collar of khorne, favour of the gods
2x 5 chaos warhounds
2x 5 marauder horsemen, MoS, flails, throwing axes, light armour
23 Warriors of khorne, musician, standard, banner of swiftness
8 Knights of tzeentch, musician, standard, banner of rage
5 Skullcrushers, musician
2x warshrine
I knew that the knights we going to be targeted for the 3++. I was going to have to have the dragon have a big game. I was not optimistic.
Luckily enough he deployed the knights on the other side of the river that rand down the middle of the table. I had to make the river work for me.
He took first turn and came forward slowly with his big units. I lost my scroll on gateway on my lord. I moved a little, getting the dragon in place to come at his knights or disc rider.
He moved his disc rider up close to my lines in sight of the dreadlord and within 12" of the ring. 5 dice gateway brought out no doubles and 3xstr11 hit on my dreadlord removing him immediately. Right then my game was lost. I kept on forcing his knights to take dangerous terrain tests but I had no hope of denting either of his mounted units. Skullcrushers went through my lines and I was left with the spearmen and lvl2.
0-20 I was on the back foot from the start but the gateway made it almost impossible to win. Well I got to farewell the old broken warriors in style
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