Dreadlord dragon, pendant, dragonhelm, soul render, other tricksters shard
Amazingly enough he survived 3/5 battles, gateway was a bit rough. He did really well, killing the grey seer, slaughtermaster, and caused a lot of headaches.
Death hag bsb banner of swiftness cauldron
No brainier, she was all I needed from her.
Master Pegasus cloak hag greaf, ring of hotek
Very flexible, made up for the lack of lvl 4. Died a lot but he was expendable.
30 spearmen
Good bunker, got a lot of crucial flank charges in, but largely ignored.
2x 5 dark riders
Was good for winning the chaff battles, should give them a musician and one of them rxbows.
12 rxbows
Not all that great as they are very soft in combat and often not enough places to get them into a good firing position. Could probably drop all together
15 rxbows shields and FC
Tended to get the better shooting position and thy did well ended up in combat a few times and managed to hold their own. Definitely my preferred option for them.
2x5 harpies
Awesome don't leave home without them. Initiative 5 means they strike before most stuff and will beat most other chaff units.
5 witch elves
I had some spare points and wanted to see if they could work. They ended up being another cheap diverter I could take or leave them.
20 black guard banner of murder
These guys are gold, initiative 6 and having the 5+ ward on them almost all the time means they were a solid anvil. Wish I could have more ;)
Hydra
Never taken one before and wow they are great. I will have to bring more.
Only thing I want to add is a punchy death hag or assassin just to give a little more hit to the base units.
Thursday, March 7, 2013
Clash of the Titans - day 2
So I was on 31/60 after day 1 and feeling ok about it. I was slated to face brettonians today but there was a little swapping and I ended up facing daemons.
Game 4 Richard
Bloodthirster axe khorne, obsidian armour
Skulltaker
Blue scribes
Tzeench herald bsb master of sorcery shadow
30 bloodletters
30 horrors
2x10 flesh hounds
5 furies
This was watchtower with a blood forest being the tower, no one allowed to be in it at the start. You needed a standard in the forest for the bonus points.
I was really worried about the bloodthirster and skulltaker the rest I can deal with.
Both sides had hills in deployment zone and he put both blocks on his hills and the hounds on the flanks.
He took turn 1 and came forward with everyone. Bloodthirster behind the lines. I shuffled and kept him in sight but I didn't want to come up too close to the big boy. Peg master hid behind a rock but was in sight of some hounds. They charged but it was long so I fled out to a corner, this left them open on a flank to my black guard. My dark riders and harpies killed the furies opening the way for the hydra to get into the other flesh hounds. Th black guard killed 6 hounds after pop test. The hydra did about the same but took 3 wounds. H flank charged my black guard with the bloodletters I wasn't worried as I knew they would do well enough and ld10 rerollable when they lose.
I also had a bead on the bloodletters flank with my spearmen and dreadlord. The blood thirster went off to chase my peg master I was happy as it meant the bloodthirster would be so far out of the game I was ok with losing it. My dreadlord failed the charge but the spearmen made it in. I got a miasma off on his bloodletters and I killed the rest of th hounds and all but 3 bloodletters. The hydra killed the rest of the hounds.
Rest of the game involved me getting units into the forest and avoiding the horrors. Harpies ate the blue scribes in the end. I had lost the hydra and the peg rider he lost both hounds and the bloodletters and the harpies. I also held the forest.
16-4 was happy to get out of that with a good win, bloodthirster could have really stomped all over me there.
Game 5 - Chris - Ogres
Slaughtermaster maw 4++ stubborn crown
Butcher lvl 1 beasts
9 ironguts
7 leadbelchers
2x3 bulls
2x4 mournfang
Thundertusk
2x gorgers
Looked pretty net list without the ironblasters. If I could keep the mournfang occupied I could eat the gutstar.
He went first and came forward hard with both units of mournfang.
I went and put the black guard right in front of one unit of mournfang. The other unit I had not other units but diverters in front so I kept away.
He charged the black guard with the gutstar and the mournfang. 5+ ward helps keep the casualties lower I kill one mournfang, this means that the hydra now hits the flank, dragon goes into the face of the gutstar.
Thunder tusk is a pain but I kill the mournfang and a heap of ironguts. I forget about the other tricksters shard and slaughtermaster makes all his 4+ wards. I block the other mournfang with the witch elves.
I keep on munching on his slaughtermaster and kill him over 2 rounds and he breaks. I keep the mournfang away until I can charge them with both the hydra and the dreadlord I clean them up.
I lost a lot of my chaff but they held up the units that needed to be held up.
17 - 3 i had all the right tools to dismantle this sort of army. Loads of things to get in his way and picking the fights
I ended up on 64/100 battle points and was really happy with the games given how risky the army I had taken. I had more fun in a tourney than I have in a long time.
Game 4 Richard
Bloodthirster axe khorne, obsidian armour
Skulltaker
Blue scribes
Tzeench herald bsb master of sorcery shadow
30 bloodletters
30 horrors
2x10 flesh hounds
5 furies
This was watchtower with a blood forest being the tower, no one allowed to be in it at the start. You needed a standard in the forest for the bonus points.
I was really worried about the bloodthirster and skulltaker the rest I can deal with.
Both sides had hills in deployment zone and he put both blocks on his hills and the hounds on the flanks.
He took turn 1 and came forward with everyone. Bloodthirster behind the lines. I shuffled and kept him in sight but I didn't want to come up too close to the big boy. Peg master hid behind a rock but was in sight of some hounds. They charged but it was long so I fled out to a corner, this left them open on a flank to my black guard. My dark riders and harpies killed the furies opening the way for the hydra to get into the other flesh hounds. Th black guard killed 6 hounds after pop test. The hydra did about the same but took 3 wounds. H flank charged my black guard with the bloodletters I wasn't worried as I knew they would do well enough and ld10 rerollable when they lose.
I also had a bead on the bloodletters flank with my spearmen and dreadlord. The blood thirster went off to chase my peg master I was happy as it meant the bloodthirster would be so far out of the game I was ok with losing it. My dreadlord failed the charge but the spearmen made it in. I got a miasma off on his bloodletters and I killed the rest of th hounds and all but 3 bloodletters. The hydra killed the rest of the hounds.
Rest of the game involved me getting units into the forest and avoiding the horrors. Harpies ate the blue scribes in the end. I had lost the hydra and the peg rider he lost both hounds and the bloodletters and the harpies. I also held the forest.
16-4 was happy to get out of that with a good win, bloodthirster could have really stomped all over me there.
Game 5 - Chris - Ogres
Slaughtermaster maw 4++ stubborn crown
Butcher lvl 1 beasts
9 ironguts
7 leadbelchers
2x3 bulls
2x4 mournfang
Thundertusk
2x gorgers
Looked pretty net list without the ironblasters. If I could keep the mournfang occupied I could eat the gutstar.
He went first and came forward hard with both units of mournfang.
I went and put the black guard right in front of one unit of mournfang. The other unit I had not other units but diverters in front so I kept away.
He charged the black guard with the gutstar and the mournfang. 5+ ward helps keep the casualties lower I kill one mournfang, this means that the hydra now hits the flank, dragon goes into the face of the gutstar.
Thunder tusk is a pain but I kill the mournfang and a heap of ironguts. I forget about the other tricksters shard and slaughtermaster makes all his 4+ wards. I block the other mournfang with the witch elves.
I keep on munching on his slaughtermaster and kill him over 2 rounds and he breaks. I keep the mournfang away until I can charge them with both the hydra and the dreadlord I clean them up.
I lost a lot of my chaff but they held up the units that needed to be held up.
17 - 3 i had all the right tools to dismantle this sort of army. Loads of things to get in his way and picking the fights
I ended up on 64/100 battle points and was really happy with the games given how risky the army I had taken. I had more fun in a tourney than I have in a long time.
Clash of the Titans day 1
After a relatively short drive in from Scott's place were completely unable to find a Maccas to get some of the breakfast of champions, we rolled into the venue. The school seemed reasonably spacious compared to what I had grown up with. The place was bubbling with a lot of people all keen for a great weekend.
Game 1 - Dave Robertson
After a bit of trash talk we had a grudge of the 2 David Robertsons. We have played twice before and we currently at 1-1 and the has been barely more than 300 points between us over those games.
He had
Orc warboss with 4+ ward
Lvl 4 Orc shaman
Black Orc bsb with armour of destiny
Lvl 2 night goblin shaman
35 orcs with hw/s
30 savage Orc big uns
2 Orc chariots
20 night goblins with nets and 2 fanatics
40 night goblins with nets.
Doom diver
Rock lobber
Mangler squig
6 trolls
1 wolf chariot
5 spider riders
5 boar boys
The first scenario w dawn attack and Dave got to deploy first, of course he rolled his trolls on his left flank and a general on the right flank. Sadly that meant the trolls did nothing all game except wander slowly forward. Hs left flank had 20 gobbos the savages and a chariot and the doom diver. On the right he had his general bsb and shammy in the orcs next to the big gobbo unit with the gobbo shaman. The centre was his chariots and boar boys.
I had harpies and dark riders on my left flank, and I stacked my infantry mostly to the left to face off against his generals unit. I had harpies had dark ridrs on the right flank to try and delay the savages.
I failed to steal turn on so off he went. He pushed pretty hard with everything, he was worried about his manger being stepped on by my harpies but moved well enough to avoid both units. His magic only saw a hand of gork moving the mangler forward still out of range of the harpies but now right in front of my big unit of crossbows. He also tried a foot of gork on the bsb only to find it is T10 against such things with a 3+ ward.
My shooting killed the mangler easily and killed a couple of boar boys. I shuffled a bit bringing the hydra and peg rider up the middle.
He charged both chariots into the peg rider and everyone else up. Chariots killed the peg rider easily and they both got a big overrun into my little crossbow unit. He took the tower with his big unit of gobbos.
I flew my dragon over to threaten the chariots and savage orcs, I pushed the hydra into the building only to have it take 3 wounds from gobbos which I saved none. I just did 3 back to draw the combat not happy with that. I now had the big unit with general and bsb facing my black guard and the savages opposite my dragon.
He failed his charge on the black guard but the savages made a big charge on the dragon. Dragon took a couple of wounds from the savages and I barely killed 3 as I forgot about the other tricksters shard and he made 3/6 6+ ward saves. I lost combat but held.
I pulled the hydra back to hit the savages in the rear next turn and put the black guard into his face so they would be on next turn, also the spearman came to his side for a counterpunch.
He put the chariot into the dragon and the goblins got super animosity to charge the dragon also. Orcs went into the black guard, he also waaaaghed! Black guard held on comfortably. Dragon died after failing to do much damage at all. Dreadlord held easily but it was looking bad for him. He also put 5 spider riders into the hydra who munched them up, I then turned the hydra to face the general and his orcs.
I put the spearmen and hydra into the generals unit they tore it up and I killed the unit plus general and bsb. Sadly my general whiffed and broke from combat and was run down. That pretty muchly end the game. Had both gotten eachothers general but I had cleaned up more of his units giving me a minor win.
In hindsight I should have trusted the charge of the spearmen in the flank to do the job and that the hydra would have saved the general.
Either way 11-9 win and a great fun start.
Game 2 - Guy
I was middle of the field so could expect a reasonable army. When I saw his list I was terrified.
Grey seer on bell
Plague priest on furnace
Bsb on foot
40 slaves
40 stormvermin
40 plague monks
17 censer bearers
6 jezzails
20 clan rats
Hell pit abommination
The game was battle for the pass. I deployed as close as possible, I had to eat the seer as soon as possible. His magic could ruin me very quickly with 13th and plague and wither all at his disposal.
I got first go and moved the dragon and peg rider and hydra up as fast as possible. Crossbows wandered into range. Rest just moved up a little. Harpies screened the dragon as best they could. I did a 5 dice pit of shades that went off irresistably it hit the bell but every made their saves, I lost all my magic levels I was really in trouble now.
His first go was moving up a little, slaves came at the crossbows hard. No one else really moved. He opened magic by withering my harpies, I let it through he then failed to cast plague. I was quite relieved.
I responded by charging the bell with peg rider and dragon. After the first 6 wounds on the seer were saved by his 4+ ward he failed the last 3 from the dreadlord and the seer went down. From there it was a matter of mopping up. The plague priest fell foul of the ring of hotek and got sucked down a hole I took a few turns to eat the stormvermin, the crossbow men shot the furnace away. In the end I took all his toys off the board. Fun game but it was a bit rough on guy as he was just taking things off at the end.
20-0 up
Game 3 - Alex
Things were looking up with a good win there saw me come to meet Alex. Alex was celebrating the end of warriors by taking the most horrible list he could, showing all the reasons why warriors had to get the new book.
Level 4 Tzeentch sorcerer on disk, charmed shield, infernal puppet, talisman of preservation, bloodcurdling roar, third eye of tzeentch
Exalted hero of Slaanesh, steed of slaanesh, biting blade, enchanted shield, dawnstone
Exalted hero of Tzeentch, BSB, great weapon, chaos steed, dragonhelm, collar of khorne, favour of the gods
2x 5 chaos warhounds
2x 5 marauder horsemen, MoS, flails, throwing axes, light armour
23 Warriors of khorne, musician, standard, banner of swiftness
8 Knights of tzeentch, musician, standard, banner of rage
5 Skullcrushers, musician
2x warshrine
I knew that the knights we going to be targeted for the 3++. I was going to have to have the dragon have a big game. I was not optimistic.
Luckily enough he deployed the knights on the other side of the river that rand down the middle of the table. I had to make the river work for me.
He took first turn and came forward slowly with his big units. I lost my scroll on gateway on my lord. I moved a little, getting the dragon in place to come at his knights or disc rider.
He moved his disc rider up close to my lines in sight of the dreadlord and within 12" of the ring. 5 dice gateway brought out no doubles and 3xstr11 hit on my dreadlord removing him immediately. Right then my game was lost. I kept on forcing his knights to take dangerous terrain tests but I had no hope of denting either of his mounted units. Skullcrushers went through my lines and I was left with the spearmen and lvl2.
0-20 I was on the back foot from the start but the gateway made it almost impossible to win. Well I got to farewell the old broken warriors in style
Game 1 - Dave Robertson
After a bit of trash talk we had a grudge of the 2 David Robertsons. We have played twice before and we currently at 1-1 and the has been barely more than 300 points between us over those games.
He had
Orc warboss with 4+ ward
Lvl 4 Orc shaman
Black Orc bsb with armour of destiny
Lvl 2 night goblin shaman
35 orcs with hw/s
30 savage Orc big uns
2 Orc chariots
20 night goblins with nets and 2 fanatics
40 night goblins with nets.
Doom diver
Rock lobber
Mangler squig
6 trolls
1 wolf chariot
5 spider riders
5 boar boys
The first scenario w dawn attack and Dave got to deploy first, of course he rolled his trolls on his left flank and a general on the right flank. Sadly that meant the trolls did nothing all game except wander slowly forward. Hs left flank had 20 gobbos the savages and a chariot and the doom diver. On the right he had his general bsb and shammy in the orcs next to the big gobbo unit with the gobbo shaman. The centre was his chariots and boar boys.
I had harpies and dark riders on my left flank, and I stacked my infantry mostly to the left to face off against his generals unit. I had harpies had dark ridrs on the right flank to try and delay the savages.
I failed to steal turn on so off he went. He pushed pretty hard with everything, he was worried about his manger being stepped on by my harpies but moved well enough to avoid both units. His magic only saw a hand of gork moving the mangler forward still out of range of the harpies but now right in front of my big unit of crossbows. He also tried a foot of gork on the bsb only to find it is T10 against such things with a 3+ ward.
My shooting killed the mangler easily and killed a couple of boar boys. I shuffled a bit bringing the hydra and peg rider up the middle.
He charged both chariots into the peg rider and everyone else up. Chariots killed the peg rider easily and they both got a big overrun into my little crossbow unit. He took the tower with his big unit of gobbos.
I flew my dragon over to threaten the chariots and savage orcs, I pushed the hydra into the building only to have it take 3 wounds from gobbos which I saved none. I just did 3 back to draw the combat not happy with that. I now had the big unit with general and bsb facing my black guard and the savages opposite my dragon.
He failed his charge on the black guard but the savages made a big charge on the dragon. Dragon took a couple of wounds from the savages and I barely killed 3 as I forgot about the other tricksters shard and he made 3/6 6+ ward saves. I lost combat but held.
I pulled the hydra back to hit the savages in the rear next turn and put the black guard into his face so they would be on next turn, also the spearman came to his side for a counterpunch.
He put the chariot into the dragon and the goblins got super animosity to charge the dragon also. Orcs went into the black guard, he also waaaaghed! Black guard held on comfortably. Dragon died after failing to do much damage at all. Dreadlord held easily but it was looking bad for him. He also put 5 spider riders into the hydra who munched them up, I then turned the hydra to face the general and his orcs.
I put the spearmen and hydra into the generals unit they tore it up and I killed the unit plus general and bsb. Sadly my general whiffed and broke from combat and was run down. That pretty muchly end the game. Had both gotten eachothers general but I had cleaned up more of his units giving me a minor win.
In hindsight I should have trusted the charge of the spearmen in the flank to do the job and that the hydra would have saved the general.
Either way 11-9 win and a great fun start.
Game 2 - Guy
I was middle of the field so could expect a reasonable army. When I saw his list I was terrified.
Grey seer on bell
Plague priest on furnace
Bsb on foot
40 slaves
40 stormvermin
40 plague monks
17 censer bearers
6 jezzails
20 clan rats
Hell pit abommination
The game was battle for the pass. I deployed as close as possible, I had to eat the seer as soon as possible. His magic could ruin me very quickly with 13th and plague and wither all at his disposal.
I got first go and moved the dragon and peg rider and hydra up as fast as possible. Crossbows wandered into range. Rest just moved up a little. Harpies screened the dragon as best they could. I did a 5 dice pit of shades that went off irresistably it hit the bell but every made their saves, I lost all my magic levels I was really in trouble now.
His first go was moving up a little, slaves came at the crossbows hard. No one else really moved. He opened magic by withering my harpies, I let it through he then failed to cast plague. I was quite relieved.
I responded by charging the bell with peg rider and dragon. After the first 6 wounds on the seer were saved by his 4+ ward he failed the last 3 from the dreadlord and the seer went down. From there it was a matter of mopping up. The plague priest fell foul of the ring of hotek and got sucked down a hole I took a few turns to eat the stormvermin, the crossbow men shot the furnace away. In the end I took all his toys off the board. Fun game but it was a bit rough on guy as he was just taking things off at the end.
20-0 up
Game 3 - Alex
Things were looking up with a good win there saw me come to meet Alex. Alex was celebrating the end of warriors by taking the most horrible list he could, showing all the reasons why warriors had to get the new book.
Level 4 Tzeentch sorcerer on disk, charmed shield, infernal puppet, talisman of preservation, bloodcurdling roar, third eye of tzeentch
Exalted hero of Slaanesh, steed of slaanesh, biting blade, enchanted shield, dawnstone
Exalted hero of Tzeentch, BSB, great weapon, chaos steed, dragonhelm, collar of khorne, favour of the gods
2x 5 chaos warhounds
2x 5 marauder horsemen, MoS, flails, throwing axes, light armour
23 Warriors of khorne, musician, standard, banner of swiftness
8 Knights of tzeentch, musician, standard, banner of rage
5 Skullcrushers, musician
2x warshrine
I knew that the knights we going to be targeted for the 3++. I was going to have to have the dragon have a big game. I was not optimistic.
Luckily enough he deployed the knights on the other side of the river that rand down the middle of the table. I had to make the river work for me.
He took first turn and came forward slowly with his big units. I lost my scroll on gateway on my lord. I moved a little, getting the dragon in place to come at his knights or disc rider.
He moved his disc rider up close to my lines in sight of the dreadlord and within 12" of the ring. 5 dice gateway brought out no doubles and 3xstr11 hit on my dreadlord removing him immediately. Right then my game was lost. I kept on forcing his knights to take dangerous terrain tests but I had no hope of denting either of his mounted units. Skullcrushers went through my lines and I was left with the spearmen and lvl2.
0-20 I was on the back foot from the start but the gateway made it almost impossible to win. Well I got to farewell the old broken warriors in style
Clash of the Titans preparation
This year seems to be a good time to be in the scene. There are lots of good tourneys being run with interesting comp packs. Clash of the titans caught my eye so I thought it would give it a go. After a few words with Scott it was clear we would both be able to go and give it a shot.
The pack was pretty liberal on what you could bring meaning that there would be some pretty tough armies there, soft comp so that no score for comp just had to adhere to some restrictions. The worst restrictions I could see seemed to be on war machines so I thought this could be taken advantage of. I was still unsure how, at first I thought a double bone giant tomb kings list, or perhaps even the debut of the long awaited great unclean one. I the end I had a I stroke of brilliance and realised that I had never taken a dragon to a tournament. So I dug up my various dragons and the only one that fit an army I still had was the black dragon. Hence the dark elf dragon list was born.
1 Dreadlord @ 550.0 Pts
General; Heavy Armour; Sea Dragon Cloak; Shield
Soulrender [15.0]
Dragonhelm [10.0]
Pendant of Khaeleth [35.0]
The Other Tricksters Shard [15.0]
1 Black Dragon
1 Master @ 190.0 Pts
Lance; Heavy Armour; Shield
Cloak of Hag Graef [25.0]
Ring of Hotek [25.0]
1 Dark Pegasus
1 Death Hag @ 240.0 Pts
Poison Attacks; Cauldron of Blood; Frenzy; 2ndWeapon; Battle Standard
Banner of Swiftness [15.0]
1 Cauldron of Blood
1 Sorceress @ 165.0 Pts
Magic Level 2; Lore of Shadow
Dispel Scroll [25.0]
Ironcurse Icon [5.0]
15 Dark Elf Repeater Crossbowmen @ 185.0 Pts
Rptr Crossbow; Light Armour; Shield; Standard; Musician; Guardmaster
5 Harpies @ 55.0 Pts
5 Harpies @ 55.0 Pts
12 Dark Elf Repeater Crossbowmen @ 120.0 Pts
Rptr Crossbow; Light Armour
30 Dark Elf Warriors @ 225.0 Pts
Spear; Light Armour; Shield; Standard; Musician; 1 Lordling
5 Dark Riders @ 85.0 Pts
Spear; Light Armour
5 Dark Riders @ 85.0 Pts
Spear; Light Armour
20 Black Guard @ 320.0 Pts
Halberd; Heavy Armour; Standard; Musician; Tower Master
Banner of Murder [25.0]
1 War Hydra @ 175.0 Pts
5 Witch Elves @ 50.0 Pts
Frenzy; 2ndWeapon
The list itself is pretty tough, I have given up all the magic goodies for a list that should just run at people without heeding their own safety. So with a whole one practice game under my belt we shall see how it goes, and just how many cannonballs my dread lord can eat over 5 games.
The pack was pretty liberal on what you could bring meaning that there would be some pretty tough armies there, soft comp so that no score for comp just had to adhere to some restrictions. The worst restrictions I could see seemed to be on war machines so I thought this could be taken advantage of. I was still unsure how, at first I thought a double bone giant tomb kings list, or perhaps even the debut of the long awaited great unclean one. I the end I had a I stroke of brilliance and realised that I had never taken a dragon to a tournament. So I dug up my various dragons and the only one that fit an army I still had was the black dragon. Hence the dark elf dragon list was born.
1 Dreadlord @ 550.0 Pts
General; Heavy Armour; Sea Dragon Cloak; Shield
Soulrender [15.0]
Dragonhelm [10.0]
Pendant of Khaeleth [35.0]
The Other Tricksters Shard [15.0]
1 Black Dragon
1 Master @ 190.0 Pts
Lance; Heavy Armour; Shield
Cloak of Hag Graef [25.0]
Ring of Hotek [25.0]
1 Dark Pegasus
1 Death Hag @ 240.0 Pts
Poison Attacks; Cauldron of Blood; Frenzy; 2ndWeapon; Battle Standard
Banner of Swiftness [15.0]
1 Cauldron of Blood
1 Sorceress @ 165.0 Pts
Magic Level 2; Lore of Shadow
Dispel Scroll [25.0]
Ironcurse Icon [5.0]
15 Dark Elf Repeater Crossbowmen @ 185.0 Pts
Rptr Crossbow; Light Armour; Shield; Standard; Musician; Guardmaster
5 Harpies @ 55.0 Pts
5 Harpies @ 55.0 Pts
12 Dark Elf Repeater Crossbowmen @ 120.0 Pts
Rptr Crossbow; Light Armour
30 Dark Elf Warriors @ 225.0 Pts
Spear; Light Armour; Shield; Standard; Musician; 1 Lordling
5 Dark Riders @ 85.0 Pts
Spear; Light Armour
5 Dark Riders @ 85.0 Pts
Spear; Light Armour
20 Black Guard @ 320.0 Pts
Halberd; Heavy Armour; Standard; Musician; Tower Master
Banner of Murder [25.0]
1 War Hydra @ 175.0 Pts
5 Witch Elves @ 50.0 Pts
Frenzy; 2ndWeapon
The list itself is pretty tough, I have given up all the magic goodies for a list that should just run at people without heeding their own safety. So with a whole one practice game under my belt we shall see how it goes, and just how many cannonballs my dread lord can eat over 5 games.
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