Wednesday, October 12, 2011

MOAB 2011 - Game 2 High Elves

List looked good to me few hard hitters. Not enough to chew through my big blocks.

Lvl 4 metal mage (enchanted blades, searing doom, final transmutation, golden hounds)
Annulian crystal
Ethereal

Bsb mounted

Lvl 2 High mage (Arrow attraction, flames of phoenix)
Scroll

25 seaguard
2x10 archers
25 phoenix guard + banner of sorcery
2 bolt throwers
2x5 dragon princes
2 normal Chariots

It was dawn attack and objectives were
  • Get a unit into the enemy's deployment zone at some point (2+ ranks)
  • End the game in the enemy's deployment zone (2+ ranks)
  • Stop your oppenent from entering your deployment zone
  • Stop your opponent from achieving any of the above.

He took first turn and moved his block up a bit, his bsb in one set of dragon princes goes ahead of the seaguard, presenting a flank to one of my cannons. Little bit of shooting he did failed to do much. I ran into the face of the bsb's unit with the pistoliers, trying to kill one so the cannon shot would hit the BSB. I moved up with everyone else spearmen angling toward the deployment zone, halberdiers toward the phoenix guard. Pistols kill 2 dragon princes and cannon kills BSB and 2 others leaving 1.

He brings phoenix guard into line with my halberds. His chariot charges Mr Lector. He shoots a lot at Pegasus man who shakes off the attention even with arrow attraction on him. Other chariot wipes out the pistoliers. I charge the phoenix guard with the halberds, I end up breaking them but fail to catch them.


 Phoenix guard rally with the halberds in close pursuit He presents his flank to the halberdiers. I combo charge the phoenix guard with the flagellants and halberdiers, he loses many and I run him down.

I ended up with almost nothing lost he'd lost all but lvl 4, seaguard, 1 dragon prince and 10 archers. He was plagued by work calls all through the game and sadly his head wasn't in the game due to other concerns.

Ended up 13-7 but I got all 4 bonus to make it 17-7

MOAB 2011 - Game 1 Chaos Warriors

Chaos warriors mostly Tzeench as below.

1 Sorcerer Lord (Heavans) Iceshard Blizzard, Comet, Harmonic Convergence, Chain lightning
5+ ward
Puppet

1 BSB Tzeench mark
4+ward (3+)

1Wizard Tzeench mark Flickering Fire, Pandemonium, Infernal Gateway
Lvl2
6+ ward (5+)
Extra spell

2x 20 warriors Tzeench HW/S
1 hellcannon
10 knights Tzeench
2xwarshrine Tzeench

Battle line was in play and so there were bonus points up for grabs for
  • Killing opponents General
  • Winning a challenge with your general
  • Killing your opponents most expensive unit
  • Stopping your opponent from achieving any of the above
Upon first inspection I felt that I should just run up with the lector and kill his characters and just avoid the rest of his army, cannoning the hellcannon would be important.

He deployed both units of warriors to the centre with warshrines and hellcanon behind them. Lvl 2 in one unit and lvl 4 and BSB in the other. Knight were out to one side. His spells were pretty muchly everything he could have hoped for really, There were several big threats there to me.

I took first turn and moved up just to keep my lines in order, Lector man moveing up at full speed to get to grips with them. I fired both cannons and the mortar at the hellcannon and it emerged unscathed, twas a tad disappointing. His first turn he came forward as fast as he could, his knights tried a long range charge on my pegasus man to no avail, that was fortunate as it then got the knights facing out toward the side rather than my troops. First spell he tried was Infernal Gateway on the lector, I immediatly hit the seal and it destroyed that key spell. That was a good moment. He then tried a 4 dice comet in the middle of my lines, Sadly I failed to stop it with the 6 dice in my hand. Helcannon scattered off the arch lector.

I continued to move up with the lector, with the comet right behind me I also moved the infantry up. Pistols shot down a few warriors and the canon got a nice flank shot on the knights killing 4. Cannon and mortar again failed to do anything to the hellcannon. He decided to try and charge my pistols with his bsb+lord unit, I fled and got away quite easily, this presented his flank to my lector. Comet still hung in the air, he got pandemonium off.

I charged his warriors with Mr Lector and got myself a good distance from the comet that was rapidly gaining tokens. I stole pandemonium, then immediatly dispelled it. I also got savage beast off on Mr Lector. Cannons and mortar combine to kill one handler of the hellcannon. Pistoliers rally and run over and do a wound to the hellcannon. Mr Lector kills a few to impact hits and gets challenged by the BSB. I have 7 attacks at strength 8 with the spell and speculum. I do 7 wounds after hatred and sword of justice, he proceeds to save 6 with his 3+ ward. So I lost combat and he turns to face me. He charges my flaggellants with his chaos knights, I am willing to give them up as it will take a turn or two to get through them. Comet comes belting down at str 8 but a radius of 3 so hits nothing. He recasts it with 4 dice and again I fail on 5 dice to stop it, this time it is right on top of 1 cannon and mortar. His hellcannon shows my artillery how to snipe and wipes out one of my cannons. Lector squashes the BSB horribly this time, he is stubborn with his rank and holds. Flaggellants kill 2 knights and lose all but the champion, that is fine, they hold the knights in place.

I have a rush of blood to the head and charge his warriors with my halberdiers. I have no idea what I was thinking there, I send 5 brave swordsmen over to collect the knights after they kill the last flagellant. Warriors kill a heap of halberdiers. Mr lector gets challenged by the wizard lord. I do one wound for none in return. Cannon and mortar crush yet another handler on the hellcannon. He barrels into the 5 swordsmen and chops em up, they reform facing the spearmen. Warriors fighting the halberdiers get an extra attack and +1 armour save. Seals their fate really. Comet comes down and kills my cannon and mortar.

Pretty muchly ends up like that, I lose the halberdiers but they bring down the lvl 2 before they expire. I've also lost both cannons, mortar and flagellants. He lost just his characters. Left things at a draw but I got +2 bonus points to his +1

12-11 draw

MOAB 2011

So off to MOAB again taking empire this year. I love the Empire and it's ability to do a bit of everything. Leading up to this I have played 5 games against, Ogres, vampires, orcs, high elves, high elves and got smashed by all except ogres. I did pick up a lot of pointers on what not to do however.

This list is a bit of a handful as there are a lot of characters in it, it is an experiment after taking such a soft list to the last MOAB, this represents a much harder challenge to most opponents.

Onto the list

1 Arch Lector of Sigmar @ 313.0 Pts
     General; Prayers of Sigmar; Shield
     Dawn Armour [35.0]
     Van Horstman's Speculum [30.0]
     Sword of Justice [20.0]

     1 War Altar @ [0.0] Pts

          2 Warhorse @ [0.0] Pts

1 Wizard Lord of the Amber Order @ 260.0 Pts
     Magic Level 4; Lore of Beasts
     Luckstone [25.0]
     Ironcurse Icon [5.0]
     The Crimson Amulet [20.0]

1 Master Engineer @ 65.0 Pts

1 Captain @ 157.0 Pts
     Lance; Full Plate Armor; Pegasus
     Aldred's Casket of Sorcery [35.0]
     Luckstone [5.0]
     Charmed Shield [5.0]

     1 Pegasus @ [50.0] Pts

1 Battle Wizard of the Bright Order @ 145.0 Pts
     Magic Level 2; Lore of Fire
     Seal of Destruction [45.0]

1 Captain @ 105.0 Pts
     Full Plate Armor; Shield
     Crown of Command [35.0]
     Dragonhelm [10.0]

1 Captain @ 125.0 Pts
     Battle Standard
     Armour of Meteoric Iron [25.0]
     Dawn Stone [25.0]

40 Halberdiers @ 322.0 Pts
     Halberd; Light Armour; Standard; Musician

     1 Sergeant @ [8.0] Pts

     12 Detachment - Swordsmen @ [72.0] Pts
          Light Armour; Shield

     5 Detachment - Swordsmen @ [30.0] Pts
          Light Armour; Shield

20 Flagellant Warbands (Core) @ 210.0 Pts
     Frenzy; Flail

     1 Prophet of Doom @ [10.0] Pts

32 Spearmen @ 308.0 Pts
     Spear; Light Armour; Standard; Musician

     1 Sergeant @ [8.0] Pts

     10 Detachment - Crossbowmen @ [80.0] Pts


     8 Detachment - Swordsmen @ [48.0] Pts
          Light Armour; Shield

1 Great Cannon @ 100.0 Pts

1 Mortar @ 75.0 Pts

1 Great Cannon @ 100.0 Pts

5 Pistoliers @ 114.0 Pts
     Brace of Pistols; Light Armour; Musician; Warhorse

     1 Outrider @ [17.0] Pts
          Repeater Pistol
 
 
  
               

Tuesday, October 4, 2011

Purpose

Well I guess after 20 years of gaming this is as good a time as any to start a journal of my games. Perhaps I can learn a thing or two from them.

Well maybe.......